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This section is under re-development. It is not finished, and not fully functional. The current development stage is pre-alpha and as such, not every feature is even implemented yet.




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A bunch of updates

Diagmato, Development
Mon Oct 13, 2008 1:14 am
I really need to keep updating as I go along. The last entry was 13th September, which, checking a log file, all sorts of concepts have been worked on since then.

So for the next few blog entries, I have started with a manually written date to indicate when they were worked on.

Various concepts were toyed with but didnt get far. Others are actually worth mentioning. Here's some (in no particular order):

- Implemented extension loading and GLSL support
- Implemented cubemapping, tested on a spherical object. Successful, but scrapped.
- Implemented sound using SDL_Mixer
- Implemented runlength encoded TGA loading
- Implemented screenshot function and TGA writer
- Implemented font functions (for displaying text in-scene)
- Experimented with half-life .mdl files using source code from their SDK (scrapped - will write my own version when needed)


GLSL Shader attempt at lighting



GLSL shader attempt using specular and diffuse lighting (emphasis on attempt)


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