This section is under re-development. It is not finished, and not fully functional. The current
development stage is pre-alpha and as such, not every feature is even implemented yet.
A bunch of updates
I really need to keep updating as I go along. The last entry was 13th September, which, checking a log file, all sorts of concepts have been worked on since then.
So for the next few blog entries, I have started with a manually written date to indicate when they were worked on. Various concepts were toyed with but didnt get far. Others are actually worth mentioning. Here's some (in no particular order): - Implemented extension loading and GLSL support - Implemented cubemapping, tested on a spherical object. Successful, but scrapped. - Implemented sound using SDL_Mixer - Implemented runlength encoded TGA loading - Implemented screenshot function and TGA writer - Implemented font functions (for displaying text in-scene) - Experimented with half-life .mdl files using source code from their SDK (scrapped - will write my own version when needed) GLSL Shader attempt at lighting GLSL shader attempt using specular and diffuse lighting (emphasis on attempt) |