This section is under re-development. It is not finished, and not fully functional. The current
development stage is pre-alpha and as such, not every feature is even implemented yet.
OpenGL!
This category is rather...lonely. It has so far had rants when I was working on globetron, yet that was a couple years ago!
I have been dabbling in C++ for quite a bit - specifically with OpenGL. A friend got me into it, and helped with loads of teething problems. Ive gotten used to the language quite nicely now, but i'm certainly no John Carmack. Either way, i'm going to use this blog category to focus on creating a log of what ive done, when, etc. As a primer, so far: -Used win32 and OpenGL, plowed through some of Nehe's tutorials. -Used SDL and OpenGL, created a basic map loader (without textures) for Quake 2, 3, and half life bsp files. -Written functions to load in a .tga (datatype 2), and map the texture to a quad. Supports a number of textures, so each quad can have a different texture. Not exactly the most amazing progress so far - well, pretty much not amazing at all especially if you are seasoned in OpenGL development. But yeah - its progress, its been fun, and it's been rewarding. So now the next challenge - ill hopefully have a bsp loader that also loads textures, applies them correctly, and may even support half life's .map format as well. That is of course, after/as well as tidying up the actual project code. |