Graphics Projects
Quake 3 deathmatch 11 map render without textures - from outside playable area
Tue Jun 17, 2008 12:36 am
Successful .tga loading, and applying to GL_QUAD\'s (two seperate textures)
Tue Jun 17, 2008 12:36 am
Heightmapping from a .raw image. Decided to re-render the heightmap in a tiled fashion.
Sun Aug 03, 2008 11:06 am
First attempt at a skybox, no tutorials used. Didnt exactly come out like a skybox.
Sat Sep 13, 2008 10:18 pm
Another view of the first attempt - just a blatant wall with skybox textures.
Sat Sep 13, 2008 10:18 pm
The working skybox (honestly!) - this is its proper size - just need to keep it around the camera
Sat Sep 13, 2008 10:18 pm
Voila! Skybox moves with the camera, giving the effect of an infinite (or at least, seriously large) cube as the sky.
Sat Sep 13, 2008 10:18 pm
Texture mapping across surface - same as before, but with texture tiling rate increased
Sun Oct 12, 2008 11:34 pm
MD2 model loading and rendering - First test (vertices rendered correctly)
Sun Oct 12, 2008 11:37 pm
MD2 model loading and rendering - Second stage (triangles NOT rendered correctly)
Sun Oct 12, 2008 11:38 pm
MD2 model loading and rendering - Fifth stage (Almost, but texture is upside down)
Sun Oct 12, 2008 11:40 pm
Cubemapping revisited - fixed problem where cubemap \'warped\' when close to camera
Sun Oct 12, 2008 11:42 pm
An attempt to advance multi-texturing - patches underwater were to have a muddy texture, anything above water was to have a grass texture (un-successful)
Sun Oct 12, 2008 11:43 pm
MD2 model loading and rendering - 7th Stage (Added bounding box, tested loader on other model files)
Sun Oct 12, 2008 11:48 pm
Geomipmapping - Stage 3; For test purposes, rendered a vertical line at each node\'s centre coordinate
Sun Oct 12, 2008 11:55 pm
Geomipmapping - Stage 4; Errornous attempt at adding detail levels to nodes
Sun Oct 12, 2008 11:56 pm
Geomipmapping - Stage 5; detail levels fixed - after (yes, I am aware its only applying to the one column of nodes at the moment)
Sun Oct 12, 2008 11:58 pm
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